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Glossary of terms

The following are some terms you may come across during the application process with a brief explanation. This glossary will be updated periodically to ensure clarity of the application process.

Core Project Terms

TermMeaning
ProjectThe digital game being proposed for development, referred to across funding cycles as a whole product.
Stage of DevelopmentThe current phase of the game—e.g., concept, prototype, vertical slice, beta, or full production.
LoglineA one-sentence summary that captures the essence of the game.
SynopsisA short narrative overview of the game’s story, themes, and gameplay experience.
Cultural EngagementHow the game reflects, includes, or engages with cultural themes, communities, or heritage.
Indigenous ContentMaterial that draws from or represents Aboriginal and Torres Strait Islander cultures. Requires consultation and appropriate permissions.
Generative AI Use of AI tools to create assets (e.g., art, music, dialogue). Must be disclosed due to ethical and copyright considerations.

Applicant Information

TermMeaning
CVCurriculum Vitae of key creatives or developers, highlighting relevant experience and past projects. This is used to assess the criterion Professional Record.
IndividualA sole applicant—typically a freelance practitioner.
OrganisationA registered business entity applying for funding - e.g an Australian registered company with an ABN.

Documentation Types

TermMeaning
Pitch DeckA visual presentation used to pitch the game to funders or investors. Includes top level information. Screen Australia have an excellent template to refer to.
Development PlanA timeline and strategy for executing the game, including milestones, team roles, and deliverables.
Game Development Document (GDD)A living blueprint detailing gameplay mechanics, story, art style, tech stack, and production timeline.
Concept DocumentsEarly-stage materials that outline the game’s core idea, genre, and unique selling points.
Proof of Concept or Beta ContentPlayable demos or prototypes that demonstrate the game’s mechanics or visual style.

Financial and Planning Documents

TermMeaning
Finance PlanA high-level overview of the sources of money funding your game.  (e.g., grants, private investment, publisher advances).
BudgetA detailed estimate of costs across all stages of development—staffing, software, marketing, etc.
RecoupableFunding that must be repaid from future revenue.
Non-RecoupableFunding that does not require repayment.
Other Financial SupportAny additional funding or resources from other sources (e.g., crowdfunding, sponsorships, tax offsets).
In-kindContribution of goods or services other than money to the project (e.g. labour voluntarily contributed to the project without an expectation of repayment). This can be calculated as an equivalent financial contribution in your finance plan.

Audience and Market

TermMeaning
Identified Target AudienceThe demographic or player segment the game is designed for (e.g., teens, casual mobile gamers, strategy enthusiasts).
Evidenced Target Audience:Data-backed insights (e.g., market research, player analytics) that support the viability of the target audience.
Marketing and DistributionPlans for promoting and releasing the game—social media strategy, trailers, PR, and platform partnerships.
Platforms and RevenueIntended platforms (e.g., PC, console, mobile) and monetization models (e.g., premium, freemium, ads, DLC).
Marketplace AttachmentA confirmed agreement or interest from a distributor, publisher, or platform.

Eligibility and Restrictions

TermMeaning
IneligibilityConditions that disqualify a project from applying.
Retrospective FundingFunding sought for work already completed. This is measured from the date of application and does not restrict the applicant from working on the project during the assessment process. Consideration of the assessment process should be included in the development timeline in application's Development Plan.

Please contact Screen Tasmania with any questions.